Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Monday, January 6, 2020

ESU 8 App Design Challenge Day

On December 10, 2019, ten teams of middle school students from ESU 8 schools put their minds to work designing app prototypes for community challenges.


We started the day with a kick-off on the power of learning to code. 

Every student accessed an App Design Journal (in Keynote) and began customizing their journal to document their journey. 

We utilized Challenge Based Learning as a framework for our day's learning. An overarching challenge "Use app design to solve a community challenge" was presented.


Then three community experts presented Big Ideas & Community Challenges for the student teams to ponder. 



Teams each decided on which Big Idea/Challenge they would take on and immediately got busy investigating through guiding questions and activities.






One of the coolest things learned was how easy it can be to create an app prototype in Keynote. After watching this app developer share his WWDC presentation, teams quickly started creating app prototype design plans, storyboards, and hyperlinked Keynote slides to showcase the main features of their thinking.





The day was culminated with an App Showcase where teams presented their app prototype in rotations sharing a 3 minute pitch and time for feedback from visitors.  During round 1 half of the teams presented three different times, while the other half of the teams served as feedback givers. Then in round 2 the roles were reversed. ESU 8 professionals joined the app showcase and were impressed by the ideas and quick turnaround on product by the student teams!



Teachers and students alike were anxious to get back to their schools and explore coding and app design with even more learners. 



A snapshot of an exciting day at ESU 8!




Tuesday, October 29, 2019

Topics and Trends in Tech Integration (ESU 8 Newsletter article)

Topics and Trends in Tech Integration
By Katie Morrow, ESU 8



The following are current technology integration projects and practices that ESU 8 schools have been busy with recently. Remember that the invitation is always open if you see something from this list that you would like to try in your classroom. Contact us at ESU 8 and we would love to help get something planned in your school!
  • Digital book creation: A digital book is so much more than a book. Rather it is a container/organizer for all kinds of learning! Use a digital book as an investigation journal, a portfolio, a class collection of pages on a larger topic, or even a way to document a school event. Publish and share with the world without wasting any printer ink!
  • Creative media production: Whether a quick project like the greenscreen “Wormhole Challenge” or a class project like content area student-produced videos, students can practice interview skills, speaking skills, editing and creativity. Videos are a universal way to share what is being learned in the classroom with the rest of the world!
  • VR and AR: Virtual and augmented reality can bring content to life. Students can experience apps to take them places they couldn’t normally go: for example the inside of body systems or underneath the ocean floor. Also possible is students creating their own VR and AR creations with tools such as Google's Tour Creator, AR Makr app, or Blippar.
  • Digital resources for research: Utilize World Book online, Learn 360, or Virtual Field Trips to connect your class with first rate global resources- all with virtually no cost. Avoid simply going on a Google search and use higher quality resources for whatever your next educational project may be.
  • Blended Learning and PBL: Here’s a framework or a learning methodology to make your next project more student directed. Student agency empowers learners to be responsible for choices impacting their productivity and understanding of content. Make your next unit more personalized by blending in some project based learning or station rotation experiences.  
  • Gamify with assessment tools: Use technology for your next classroom review session and make learning fun! There are so many readily available formative assessment tools that you can choose a new one each unit so students don’t grow tired of any of them. Even some traditional tools have new features, so ask about ways to gamify that next class review session. 
  • Learning Management System tools like Canvas or Google Classroom: The easiest way to take technology integration to the next level in your classroom is to employ a system of content delivery and student interaction. Even Apple Classroom has updates to make their newest technology more manageable for all. Work with us to uncover ways your LMS can allow for more productive learning environments. 
  • Coding: Expose students to computational thinking by integrating some analog "intro to coding” activities. Or give them time to explore Swift Playgrounds on iPad or the code.org website. Or bring the Sphero programmable robots to your school for a coding kick-off activity. Once you get kids hooked, the sky is the limit for their future!

For additional ideas and examples from ESU 8 schools recently, be sure to check out my Instructional Tech at ESU 8 blog at: https://esu8tech.blogspot.com  

Sunday, October 6, 2019

Animal Adaptations Infographics

For this year's ESU 8 Elementary Science Olympiad, activities were centered around a phenomenon. Students were scientists as they explored and experienced topics with connections to that phenomenon.

During my rotation we learned about animal adaptations and how they help animals survive. Each pair of students created an infographic in Keynote on iPad to visually share their scientific knowledge with others.

To replicate in your classroom, I recommend starting with the Everyone Can Create: Drawing guide book from Apple Books. Chapter 9 is all about infographics and contains solid examples as well as planning considerations.
Everyone Can Create Drawing
We also examined this Snowy Owl infographic example to look for critical features of an infographic as referenced in the Everyone Can Create chapter.

Next student pairs each chose an animal that interested them and researched it on World Book Online Student Edition. ESU 8 provides access to this valuable resource to all our schools and it tremendously helped with efficient and responsible research for this age group of students. Older learners could use Advanced and younger grades the Kids Edition of World Book Online. We discussed how to cite and credit the article for their researched and then navigated to the media tab to choose the image to be the center piece of their infographic. Students copied their animal's image and then opened the Keynote app to begin to create.

Prior to students arriving, I used Apple Classroom to distribute a Keynote file where I had created a custom theme with different biome backgrounds set to 50% opacity and locked in the background of the slide design options. This was mostly to maximize time for students to create.

(To make your own version simply create a new Keynote, View > Edit Master Slides, delete the existing masters other than the blank one, duplicate that and add a different background image to each, name each slide master and choose 'Done'.)

Now, all students needed to do was add a new slide (blue + on bottom left) and choose the biome that most closely matched their chosen animal. They pasted their image on the slide, resized and some used instant alpha to clean up the background. (Note: If students had access to Apple Pencil, I would encourage them to trace, color, and delete the original image in order to have a truly personalized look for the visual focus of their infographic.)


Using my example of a deer and its adaptations that I created below, we continued to go back and forth (or use Split Screen view on the iPad) between World Book Web and Keynote in order to add the following components:

  • Title
  • Name of biome
  • Map of where it lives
  • at least 3 adaptations that help it survive


Keynote skills the students learned included:
  • Adding and editing text
  • Inserting drawings
  • Using shapes, callouts, and connectors
  • Recording audio (for a few early finishers)
Also during this fast-paced 45 minute lesson we discussed critical design elements including, font, color, layout (proximity & space), and contrast. 


After all the student groups had rotated through, it was easy to collect the Keynote files through Apple Classroom and send the completed infographics back to their teachers. You can view the students' creativity and scientific knowledge in this online gallery.

Thursday, January 17, 2019

Third Grade Authors publish book about their community's history

The ABCs of Our Community, O'Neill on Apple Books Store
O'Neill Elementary's 3rd Grade Reading class, under the direction of Mrs. Julie Pistulka along with help from Katie Morrow, ESU 8, recently published their latest version of an annual community history research project. This year, the creative student authors compiled and shared their information in the form of an alphabet book.

Using a Pages template, each "letter" consists of 3 pages:
1) a stanza of poetry and photo gallery on the topic
2) written report from student research
3) student-created artwork

Students added audio narration for all the text with the newest feature of Pages books - Audio Recordings.

Learn more about the community of O'Neill, Nebraska as well as student creation of digital books with Pages on iPad by downloading the book from the Apple Books Store.


Monday, September 3, 2018

Students Authoring Books with Pages



Every year on September 8, International Literacy Day is celebrated. In conjunction with this year's celebration, AppleEDU has launched a #PagesBookChallenge. The challenge is simple. Create a digital book with your students in Apple's Pages app (free creation app for Mac or iPad). Then, simply tweet a short synopsis of the book along with its cover and tag #PagesBookChallenge.


To encourage all educators to participate here a series of short tips and recommendations for creating digital books with Pages.

1. Begin a new Pages project using the Books templates.

Tip: Use Portrait templates for primarily text-based books (so that the reader can resize the text and the pages will adjust accordingly) and Landscape for fixed layout books (where you control the exact design and layout of the pages and the reader cannot adjust).

2. Author and Edit as you normally would in the Pages app. 

The beauty of the iWork suite, in my opinion, is its simplicity and consistency across apps. Unleash your creativity!

3. Add narration with authentic audio

On Mac: Create a Quicktime Audio Recording and drag icon next to filename onto your Pages document.
On iPad: Tap the +, choose the Media tab, and Record Audio, then add to page.

4. Export as ePub for Publishing and Sharing.

Title your book and name the author. Set your options for book cover: (None, from first page, or upload your own).
There you have it! Anyone can create a book with Pages. 


 Student books authored in Pages by Mrs. Troester's English 8 class, Spring 2018. (Science "Explainer" books for younger learners)

As educators the possibilities are endless when authoring books with Pages. To help learners experience authentic authoring, encourage them to work through all stages of the writing process. Here is a 60 second reminder of how to do so within the Apple ecosystem.


Finally, teachers can use Pages templates to help students focus more on the content of their books, and less on the the design of the pages. Whether for professional learning experiences, class books where every student authors a piece, or even shorter individual writing projects, simply create a Pages book as a starting template. Share the Pages document as a starting point and allow the learners to customize the content. Be sure to take advantage of the following features:

Media placeholders

Add image gallery placeholders from the Media button. This is a preset placeholder for the author to add an entire gallery of images.

Add text boxes and utilize Paragraph Styles

Text boxes are automatically ready as placeholders. Simply change the paragraph style and/or formatting.

Build your own photo/video placeholder

Add an image (or screenshot). Select the image and choose:
On Mac: Format > Advanced > Define as Media Placeholder

Add pages as desired and distribute to all your budding authors.  

I cannot WAIT to see what creative ideas you and your students have when creating books in Pages!


Monday, July 30, 2018

Getting to Know Your Students: Back to School Activity Ideas with Keynote Shapes

Many teachers may remember the brilliant "All About Me" project shared on the Apple Teacher Learning Center.

In it, students use the Shapes Library in Keynote in creative ways to share all about themselves.

This is a wonderfully simple and adaptable activity for those first days back to school.

Below I have shared some additional prompts for a similar "Getting to Know You" activity.

You can download the Keynote file (for Mac or iPad) and adapt it even further here:
Getting to Know Students- Shape Collages_blank template for Keynote

Or see some finished examples for additional inspiration.

How do you plan to use and customize the incredible Shapes Library in Keynote to get to know your students this school year?

Tuesday, October 31, 2017

Coding with Keynote

Prior to teaching coding to any age of learners, it is smart to teach better communication skills. At ESU 8's recent Elementary Science Olympiad one of the student activity stations did just that. 

First we began with coding with blocks. The engineer and the builder had the exact same blocks but their workspace was separated with a divider, blocking their view of each other's creations. Instead they gave verbal "code" as instructions to each other in the attempts of replicating the exact same structure. Modifying each round with various alternations (ability for builder to ask questions, written instructions only, etc.) added additional discussion on the importance of communication in the process of science, and coding in particular. 

Activity Guide for 'Let's Communicate'


Next we moved to the computer and worked instead with digital "blocks" which were actually shapes in Apple's Keynote application on our MacBook Air laptops. Both the engineer and the builder had to pay attention to the very fine details and convey that "code" back and forth in order to replicate each other's designs. 

  1. Use basic shapes to construct an image on a blank Keynote slide.
Note: The more “complicated” the shape, the more “code” will be involved.

  1. Complete a “code sheet” with each shape’s details from the Inspector.
Blank “Code Sheets” for students: http://bit.ly/codesheets

  1. Exchange code sheets with a partner.
No peeking at each other’s screens!

  1. Using the code alone, attempt to rebuild and replicate your partner’s image on a new blank slide. Enter details into the Inspector exactly for each shape added.

  1. View each other’s original slides and share feedback with your partner.
Debug your errors.

Optional Lessons:
  • Add a theme to the challenge, such as flag designs, pumpkin carving, or monster creation.
  • Address the importance of specific communication as discrepancies arise.





    Activity Guide for 'Coding with Keynote'





Sunday, August 20, 2017

Create an animation of the total solar eclipse with Keynote and Magic Move

First, you definitely need to show this TED-Ed 4 min video to explain it all

Then, view Apple EDU’s tweet with model eclipse animation

To recreate with Keynote, view this how-to example of step-by-step recreation from Koen Marien

Or here is a simpler, 30 sec animation that students more easily recreate with Keynote’s Magic Move

This was my first attempt at trying it, but now I know a little more I could add. Challenge your students to create something better than mine!

September update: Here is just one example of an O'Neill High School 8th grade student example created from this concept. Congratulations!



Wednesday, August 16, 2017

Introducing CLIPS

Last Spring Apple introduced a brand new app that gives us a fun way to build an expressive story.  Available for free for all iOS products (iPhone, iPad, etc.) it is simply called Clips.

Why learn a new tool to create digital stories?
Clips allows you to...
  • avoid the learning curve that you may encounter with many multimedia creation apps 
  • record, edit, and share all on the go (designed for a purely mobile experience)
  • add a variety of creative filters, overlays, background music and more... all with open usage rights
  • engage even the youngest of learners with its natural, intuitive workflow
When you launch the app you will see that Clips is designed for immediate recording. There are 3 sources for capturing: video, photos, or pull in anything from your camera roll/Photos Library.

*A big difference from what some of us more traditional video creators might be used to is that you have to hold the red record button for the entire duration of what you want to capture. (For example if you are bringing in a prerecorded video or photo, you have to hold the record button the entire time the video is playing, or you will only add that much to your Clips project. 

* TIP: Press and slide to the left on the red record button to lock it in recording mode. This frees up your fingers to interact with your photo or video... for example, pinch to zoom and move it around in the square frame. 


The 4 cool buttons at the top allow you to do the following:
1) Live Titles (Your speech will be typed on screen in time with you saying it (like closed captioning)
2) Filters (add fun effects to any part(s) of your video
3) Overlays (Select from pre-made 'stickers', pinch, zoom, rotate, edit text)
4) Posters (Full screen backgrounds with editable text and a bit of included animation)

*The ability to take one photo, zoom in, point and label, zoom out, and create simple, smooth pans truly elevates the media created with Clips above that of a traditional slide show.

Clips always adds new content to the end of your project, but you can easily tap, hold, and drag to move its position anywhere in your 'timeline' across the bottom. Additional editing can include editing the text from your transcribed live titles, muting audio, trimming the ends of each clip, and deleting clips.

One of the most powerful features of Clips when using it the classroom is the background music option. By clicking the music note button in the upper right of Clips, you have access to numerous soundtracks of royalty-free music. Each adjusts to match the timing of your project and even automatically fades in and out depending on pre-existing audio!

Sharing options are numerous and simple. In addition to a variety of social media outlets, each Clips projects can be saved to the camera roll for additional remixing, app smashing, and sharing.

Now, watch a Clips video about a simple project using Clips with kids!


View so many more inspiring ideas by searching the hashtag #ClassroomClips on social media sites such as Twitter, Instagram, and Facebook.


Do More With... iWork

Let's take a closer look at what sets Apple's iWork apps apart from other app suites by exploring a few skills and accompanying projects possible in Keynote.
  • Use Shapes Library & Drawing Tools --- to create --- Infographics
  • Use Magic Move --- to create --- Animated Learning
  • Use Links and invisible buttons --- to create --- Quiz Shows

Don't hesitate to begin with the free Starter Guides from Apple Teacher:
Next explore the big ideas outlined above:

Use Shapes Library & Drawing Tools --- to create --- Infographics


Use Magic Move --- to create --- Animated Learning


Ben Mountz's 'Magical' Presentation about Keynote's 'Magic Move'

Use Links and invisible buttons --- to create --- Quiz Shows


This iTunes U course demonstrates how to use the slide linking feature of Keynote to create "Choose Your Own Adventure" type stories.
https://itunes.apple.com/us/course/write-your-own-adventure-interactive-fiction/id1032400189
And don't forgot about this Wednesday Webinar from last spring as an additional idea generator:





Thursday, May 25, 2017

Creating Infographics: Drawing Tools with Pages and Keynote

The drawing tools available in Apple's creation apps are simple, yet powerful. Even a non-artistically inclined person can create digital graphics without even leaving the application they are in! Even more importantly, the act of creating infographics can lead to deeper understanding and longer-term learning for students.
Note: Whether demonstrating the drawing tools in Pages, Numbers, Keynote, or even iBooks Author, the process is the same. Use these ideas as starting points. What kinds of lessons do you teach that would lend themselves to students creating information-filled graphics?

First some teaching resources:





Creating Infographics is an excellent learning activity in content areas as well.   


See a few student examples about the Rock Cycle from Kevin Morrow's 8th grade Science class here. Mr. Morrow commented on how visible the student creations made their understanding of the science content he had taught. In addition, he enjoyed the variety and creativity that the project allowed for. 
Rock Cycle Infographics with Pages
Click to advance slideshow through multiple student examples. Or visit the collection at https://www.flickr.com/photos/kmorrow/sets/72157682304347790 

Additional links and resources:




Thursday, May 18, 2017

Student Publishing: Merging analog and digital with augmented reality

Don't abandon printed projects... just enhance them with technology integration!
This was a driving force in a recent project I had the honor of working on with the West Holt 4th grade classes. Mrs. Shirley Rossman wanted to create a class book to demonstrate their collective knowledge of Nebraska history. And the 150th anniversary of Nebraska's statehood was the perfect backdrop. 

Excitingly, she reached out to me looking for ways to infuse digital media into the printed, bound book that she envisioned as a class product. We collaborated to design an augmented reality experience for the reader, where each student's two-page spread could be brought to life with AR. 


This was our process:

1. Text development

Students selected their Nebraska topics, researched them, and wrote their text narrative for their page.  The pages of the book were mapped out on large classroom posters. To preserve the authentic student-authored look and feel, Mrs. Rossman had each student hand write their text onto one of the page templates to go to the Schoolmate Publishing Company that she had selected to produce the class book. 


 

2. Create trigger images

Students created original artwork to accompany each page of text, again drawing by hand on the book template pages. I used the iPad to take a quick photo of each student's page of artwork so that I could designate each one as a trigger image for the augmented reality we planned to build in. 

*Side Note: I applaud the originality and creativity of the students' hand-drawn images. While it would have been easy to find images online or even create them digitally, the authenticity of these students' illustrations makes the book extra special. 


3. Create media assets

Each student had the opportunity to create at least one media asset to accentuate their topic. We talked about bringing their research "to life" and trying to enhance the content in a creative, not simply redundant way. This was truly where student choice and voice could shine. App which I demonstrated as suggestions to choose from included:
  • Chatterpix
  • Tellagami
  • Toontastic/Toontastic 3D
  • Puppet Pals 1&2
  • WordFoto
  • iMovie
  • DoInk Greenscreen
Nearly every app was new to the students but the definitely jumped in and learned quickly! Some student seven created multiple assets that could be selected when readers scanned their image. Mrs. Rossman did a wonderful job of coordinating additional parent volunteers, para professionals' help, and simply workspace on the days we reserved for media production. 

We did post all the video assets on a YouTube playlist, just as a secondary way to showcase the students' work and creativity. 









4. Blipp-building with Blippar

While Mrs. Rossman sent away the physical pages of the book to be printed and bound, I began working to develop the augmented reality interface.

I selected Blippar as our AR platform because of its reputation with education, in addition to its free price. Teachers can sign up for the Blipp-builder dashboard and create unlimited "blimps" for their classroom, completely for free.  Blippar, the app which readers will use to 'scan' the pages, is free as well, and available from both the iTunes and Google Play Store.

While the blimps created with an educational account aren't "public" they can easily be viewed with a simply "campaign code." This is a 5 digit number that users enters into the settings of the app prior to scanning. We put these directions as the pregame page in our book:

The Blippar dashboard asks you to first name your campaign: West Holt 4th Grade NE History Book and then create a blipp for each student by uploading their trigger image. 


To add to the interaction, you have several options. The student's media asset can be displayed on initial startup. Or you can add a "button" for the user to tap to initiate the media asset. Sometimes I used generic buttons from the Blippar library, but often I used a custom logo that I created for the project and uploaded to the Blippar library. 
Various actions can be accommodated on each tap. Ones we primarily used included:
  • play video (either uploaded directly to Blippar or linked online)
  • view image gallery
  • go to URL
  • open PDF
Each blipp needs to be saved and published individually, but all can be accessed with the one campaign code in the app. 


It seems there is a world of untapped potential to blips-building and I have a feeling that we only scratched the surface with this project!